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- on exitFrame
- go(the frame)
- cursor(200)
- set the locH of sprite 10 to the mouseH
- set the locV of sprite 10 to the mouseV
- if sprite 10 intersects 2 then
- go("virt")
- end if
- if sprite 10 intersects 3 then
- go("drawd")
- end if
- if sprite 10 intersects 4 then
- go("story")
- end if
- if sprite 10 intersects 5 then
- go("bug")
- end if
- if sprite 10 intersects 6 then
- go("show")
- end if
- if sprite 10 intersects 7 then
- go("baby")
- end if
- if sprite 10 intersects 8 then
- go("faces")
- end if
- if sprite 10 intersects 9 then
- go("help")
- end if
- end
-